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	<title>Comments for benchun.net</title>
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	<link>http://www.benchun.net</link>
	<description>evaluate the problem as completely as possible within the given time</description>
	<lastBuildDate>Fri, 03 Sep 2010 20:18:35 +0000</lastBuildDate>
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		<title>Comment on DJ: benchun by Verabug.com &#187; My first Burning Man &#8211; The long ass recap</title>
		<link>http://www.benchun.net/dj/comment-page-1/#comment-5011</link>
		<dc:creator>Verabug.com &#187; My first Burning Man &#8211; The long ass recap</dc:creator>
		<pubDate>Fri, 03 Sep 2010 20:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=3#comment-5011</guid>
		<description>[...] making sure that the DJ&#8217;s know where what is and that the next DJ comes on at the right time. Ben Chun, who I know personally and whose music I love, came on during my shift, and it was fun welcoming [...]</description>
		<content:encoded><![CDATA[<p>[...] making sure that the DJ&#8217;s know where what is and that the next DJ comes on at the right time. Ben Chun, who I know personally and whose music I love, came on during my shift, and it was fun welcoming [...]</p>
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		<title>Comment on flosc: Flash Open Sound Control by Julien Bayle &#187; Blog Archive &#187; max msp jitter talk with Flash through OSC</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-4230</link>
		<dc:creator>Julien Bayle &#187; Blog Archive &#187; max msp jitter talk with Flash through OSC</dc:creator>
		<pubDate>Sun, 25 Jul 2010 22:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-4230</guid>
		<description>[...] http://www.benchun.net/flosc [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.benchun.net/flosc" rel="nofollow">http://www.benchun.net/flosc</a> [...]</p>
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		<title>Comment on flosc: Flash Open Sound Control by Tools for Sketching &#187; Blog Archive &#187; TouchOSC</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-3689</link>
		<dc:creator>Tools for Sketching &#187; Blog Archive &#187; TouchOSC</dc:creator>
		<pubDate>Fri, 18 Jun 2010 02:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-3689</guid>
		<description>[...] your software prototype to speak OSC and you&#8217;re set. If you&#8217;re using Flash, I recommend flosc for parsing and sending/receiving [...]</description>
		<content:encoded><![CDATA[<p>[...] your software prototype to speak OSC and you&#8217;re set. If you&#8217;re using Flash, I recommend flosc for parsing and sending/receiving [...]</p>
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		<title>Comment on flosc: Flash Open Sound Control by ShredBoard &#171; bruzed</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2915</link>
		<dc:creator>ShredBoard &#171; bruzed</dc:creator>
		<pubDate>Fri, 16 Apr 2010 05:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2915</guid>
		<description>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. Download the app and source file [...]</description>
		<content:encoded><![CDATA[<p>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. Download the app and source file [...]</p>
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		<title>Comment on flosc: Flash Open Sound Control by ShredBoard &#124; bruzed.com</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2755</link>
		<dc:creator>ShredBoard &#124; bruzed.com</dc:creator>
		<pubDate>Thu, 25 Mar 2010 23:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2755</guid>
		<description>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. I had to hack the flosc AS3 classes to send the desired messages to [...]</description>
		<content:encoded><![CDATA[<p>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. I had to hack the flosc AS3 classes to send the desired messages to [...]</p>
]]></content:encoded>
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		<title>Comment on flosc: Flash Open Sound Control by AIR &#8211; Max/MSP &#8211; WiiFlash &#171; &#8230;</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2573</link>
		<dc:creator>AIR &#8211; Max/MSP &#8211; WiiFlash &#171; &#8230;</dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2573</guid>
		<description>[...] app acts like a control console for these animations. it listens to commands from Max via Flosc, as well as offers a control panel to manually control the animations: width, height, x, y, alpha, [...]</description>
		<content:encoded><![CDATA[<p>[...] app acts like a control console for these animations. it listens to commands from Max via Flosc, as well as offers a control panel to manually control the animations: width, height, x, y, alpha, [...]</p>
]]></content:encoded>
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		<title>Comment on flosc: Flash Open Sound Control by Prototype#1: very-early-alpha-does-nothing-stage &#124; Mtdjing</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2530</link>
		<dc:creator>Prototype#1: very-early-alpha-does-nothing-stage &#124; Mtdjing</dc:creator>
		<pubDate>Thu, 25 Feb 2010 08:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2530</guid>
		<description>[...] FLOSC (is a gateway, above mentioned) [...]</description>
		<content:encoded><![CDATA[<p>[...] FLOSC (is a gateway, above mentioned) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pattern Language by G</title>
		<link>http://www.benchun.net/2010/01/pattern-language/comment-page-1/#comment-2342</link>
		<dc:creator>G</dc:creator>
		<pubDate>Tue, 09 Feb 2010 13:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?p=401#comment-2342</guid>
		<description>I&#039;ve listened to this about 20 times now and it gets better with age!  -thanks for the solid gold mix-</description>
		<content:encoded><![CDATA[<p>I&#8217;ve listened to this about 20 times now and it gets better with age!  -thanks for the solid gold mix-</p>
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	<item>
		<title>Comment on Pattern Language by Aaron</title>
		<link>http://www.benchun.net/2010/01/pattern-language/comment-page-1/#comment-2320</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 05 Feb 2010 02:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?p=401#comment-2320</guid>
		<description>Top shelf mix.  I love it.  Keep em coming!</description>
		<content:encoded><![CDATA[<p>Top shelf mix.  I love it.  Keep em coming!</p>
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		<title>Comment on flosc: Flash Open Sound Control by CornFlex &#8211; Flex &#38; Flash by Quentin Lengelé &#187; Blog Archive &#187; Think your stuff in MVC!</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2249</link>
		<dc:creator>CornFlex &#8211; Flex &#38; Flash by Quentin Lengelé &#187; Blog Archive &#187; Think your stuff in MVC!</dc:creator>
		<pubDate>Wed, 27 Jan 2010 11:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2249</guid>
		<description>[...] library is a very good idea to translate TCP data from the TUIO server (through FLOSC) to Flash&#8230; and it works well. But when you look to the sources, you can immediately [...]</description>
		<content:encoded><![CDATA[<p>[...] library is a very good idea to translate TCP data from the TUIO server (through FLOSC) to Flash&#8230; and it works well. But when you look to the sources, you can immediately [...]</p>
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