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	<title>Comments on: flosc: Flash Open Sound Control</title>
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	<description>evaluate the problem as completely as possible within the given time</description>
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		<title>By: Julien Bayle &#187; Blog Archive &#187; max msp jitter talk with Flash through OSC</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-4230</link>
		<dc:creator>Julien Bayle &#187; Blog Archive &#187; max msp jitter talk with Flash through OSC</dc:creator>
		<pubDate>Sun, 25 Jul 2010 22:11:10 +0000</pubDate>
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		<description>[...] http://www.benchun.net/flosc [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.benchun.net/flosc" rel="nofollow">http://www.benchun.net/flosc</a> [...]</p>
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		<title>By: Tools for Sketching &#187; Blog Archive &#187; TouchOSC</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-3689</link>
		<dc:creator>Tools for Sketching &#187; Blog Archive &#187; TouchOSC</dc:creator>
		<pubDate>Fri, 18 Jun 2010 02:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-3689</guid>
		<description>[...] your software prototype to speak OSC and you&#8217;re set. If you&#8217;re using Flash, I recommend flosc for parsing and sending/receiving [...]</description>
		<content:encoded><![CDATA[<p>[...] your software prototype to speak OSC and you&#8217;re set. If you&#8217;re using Flash, I recommend flosc for parsing and sending/receiving [...]</p>
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		<title>By: ShredBoard &#171; bruzed</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2915</link>
		<dc:creator>ShredBoard &#171; bruzed</dc:creator>
		<pubDate>Fri, 16 Apr 2010 05:43:51 +0000</pubDate>
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		<description>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. Download the app and source file [...]</description>
		<content:encoded><![CDATA[<p>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. Download the app and source file [...]</p>
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		<title>By: ShredBoard &#124; bruzed.com</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2755</link>
		<dc:creator>ShredBoard &#124; bruzed.com</dc:creator>
		<pubDate>Thu, 25 Mar 2010 23:35:53 +0000</pubDate>
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		<description>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. I had to hack the flosc AS3 classes to send the desired messages to [...]</description>
		<content:encoded><![CDATA[<p>[...] as an AIR application. The sounds are produced in SuperCollider by sending OSC messages via flosc. I had to hack the flosc AS3 classes to send the desired messages to [...]</p>
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	<item>
		<title>By: AIR &#8211; Max/MSP &#8211; WiiFlash &#171; &#8230;</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2573</link>
		<dc:creator>AIR &#8211; Max/MSP &#8211; WiiFlash &#171; &#8230;</dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2573</guid>
		<description>[...] app acts like a control console for these animations. it listens to commands from Max via Flosc, as well as offers a control panel to manually control the animations: width, height, x, y, alpha, [...]</description>
		<content:encoded><![CDATA[<p>[...] app acts like a control console for these animations. it listens to commands from Max via Flosc, as well as offers a control panel to manually control the animations: width, height, x, y, alpha, [...]</p>
]]></content:encoded>
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		<title>By: Prototype#1: very-early-alpha-does-nothing-stage &#124; Mtdjing</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2530</link>
		<dc:creator>Prototype#1: very-early-alpha-does-nothing-stage &#124; Mtdjing</dc:creator>
		<pubDate>Thu, 25 Feb 2010 08:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-2530</guid>
		<description>[...] FLOSC (is a gateway, above mentioned) [...]</description>
		<content:encoded><![CDATA[<p>[...] FLOSC (is a gateway, above mentioned) [...]</p>
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		<title>By: CornFlex &#8211; Flex &#38; Flash by Quentin Lengelé &#187; Blog Archive &#187; Think your stuff in MVC!</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-2249</link>
		<dc:creator>CornFlex &#8211; Flex &#38; Flash by Quentin Lengelé &#187; Blog Archive &#187; Think your stuff in MVC!</dc:creator>
		<pubDate>Wed, 27 Jan 2010 11:28:24 +0000</pubDate>
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		<description>[...] library is a very good idea to translate TCP data from the TUIO server (through FLOSC) to Flash&#8230; and it works well. But when you look to the sources, you can immediately [...]</description>
		<content:encoded><![CDATA[<p>[...] library is a very good idea to translate TCP data from the TUIO server (through FLOSC) to Flash&#8230; and it works well. But when you look to the sources, you can immediately [...]</p>
]]></content:encoded>
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	<item>
		<title>By: iAVo Gamma prototype &#124; NunoCorreia.com</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-1409</link>
		<dc:creator>iAVo Gamma prototype &#124; NunoCorreia.com</dc:creator>
		<pubDate>Sat, 14 Nov 2009 18:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-1409</guid>
		<description>[...] http://www.benchun.net/flosc/ http://transmote.com/flosc/ (tutorial) http://www.randominterface.com/forum/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.benchun.net/flosc/" rel="nofollow">http://www.benchun.net/flosc/</a> <a href="http://transmote.com/flosc/" rel="nofollow">http://transmote.com/flosc/</a> (tutorial) <a href="http://www.randominterface.com/forum/" rel="nofollow">http://www.randominterface.com/forum/</a> [...]</p>
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	<item>
		<title>By: @samuelfreeman oh and flosc! h&#8230;</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-1360</link>
		<dc:creator>@samuelfreeman oh and flosc! h&#8230;</dc:creator>
		<pubDate>Fri, 06 Nov 2009 21:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-1360</guid>
		<description>[...] @samuelfreeman oh and flosc! http://benchun.net/flosc/ [...]</description>
		<content:encoded><![CDATA[<p>[...] @samuelfreeman oh and flosc! <a href="http://benchun.net/flosc/" rel="nofollow">http://benchun.net/flosc/</a> [...]</p>
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		<title>By:  // Commented Out &#187; Blog Archive &#187; Preparing for Multi-touch in Flash &#8211; A Link Dump</title>
		<link>http://www.benchun.net/flosc/comment-page-1/#comment-1080</link>
		<dc:creator> // Commented Out &#187; Blog Archive &#187; Preparing for Multi-touch in Flash &#8211; A Link Dump</dc:creator>
		<pubDate>Tue, 06 Oct 2009 14:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.benchun.net/?page_id=5#comment-1080</guid>
		<description>[...] SERVERS http://www.benchun.net/flosc/ http://www.todo.to.it/blog/oscar/  WIKIPEDIA http://en.wikipedia.org/wiki/Multi-touch [...]</description>
		<content:encoded><![CDATA[<p>[...] SERVERS <a href="http://www.benchun.net/flosc/" rel="nofollow">http://www.benchun.net/flosc/</a> <a href="http://www.todo.to.it/blog/oscar/" rel="nofollow">http://www.todo.to.it/blog/oscar/</a>  WIKIPEDIA <a href="http://en.wikipedia.org/wiki/Multi-touch" rel="nofollow">http://en.wikipedia.org/wiki/Multi-touch</a> [...]</p>
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